![]() Severio Pelagia dies at the beginning of this quest.The battle will be won in your absence, but Ulfric Stormcloak will be disappointed that you ran away. After getting your orders at the Whiterun Military camp, you can head straight to Windhelm.Taking the carriage directly to Whiterun automatically skips the objective to "Break through the Enemy Barricade".Whether this is intentional or not is unknown. From here on, Stormcloak Soldiers will take over as guards of the Whiterun Hold, though Whiterun Guards will continue to patrol Riverwood.This quest, Battle for Whiterun (Imperial), Battle for Solitude, and Battle for Windhelm are all different radiant versions of the same quest.After the battle, if you have an outstanding bounty in the Whiterun Hold, it will be erased.Bodies will quite often disappear during this quest - this is intentional to reduce lag and is not a bug.The Whiterun Guards faced in this battle are significantly lower level than those normally patrolling the city.When you return to Ulfric Stormcloak in Windhelm, he commends you for the victory and rewards you with an enchanted leveled weapon and gives you the title "Ice-Veins". The quest will end there and the next quest, Liberation of Skyrim, will begin. ![]() With Balgruuf stepping down, Vignar takes the throne as the new Jarl of Whiterun. ![]() Galmar will stop the conversation after a while, Vignar will walk off after a few more words and Balgruuf will address you for a minute. Vignar Gray-Mane will approach the jarl and they will have a short conversation. After the jarl is reduced to 25% health, he will stop the fight and surrender. Then he, three guards, and his Housecarl, Irileth, will attack you. Continue up the stairs, where Balgruuf will shout about not letting you take the city without fighting back. Upon entering Dragonsreach, three soldiers will charge at you, but they will die easily. Several barriers block the entrance to the plains district, which are destroyed after 3 blows from any weapon (power attacks make no difference). Your destination now is Dragonsreach (It may be safer to stay with Galmar and the soldiers). which is quickly overwhelmed by the Stormcloaks. The bridge will fall, and the soldiers will run into the city. You will see two drawbridge levers over the drawbridge. Move up the path to the small wooden bridge with the stone walls to your side, head up there, and go up the walkway. ![]() Your journal will then tell you to lower the drawbridge. Hit them a few times with a weapon and they break. When you reach the first set of wooden barricades is also when you meet the first enemies. Don't worry too much about killing all the Imperials, as more spawn. Once the rallying of the troops is done, charge in with Galmar and the troops. He will say your destination is the drawbridge that has been raised to keep the attackers out. Head to where Galmar is briefing the men on the attack and listen in. Head to the Whiterun Military Camp, southwest of Whiterun, and you will notice that the besieging of Whiterun has already begun. Only the surroundings of the city can be reached via fast travel, or you can use a Carriage from Windhelm to get there by asking Alfarinn, it will cost you 20 gold, however if you choose this option. ![]() Report to Galmar Stone-Fist for orders, who will direct you to meet him outside the city.Īt this point, the Whiterun and Dragonsreach icons will disappear from the map and the city will not be reachable via fast travel for the duration of this quest, even if a house is owned or if you have a spouse in Whiterun. The Whiterun guard have stationed themselves atop the walls in order to defend the city.Īfter finishing the previous quest, Jarl Ulfric Stormcloak will tell you that you are going to help take Whiterun. ![]()
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